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cs go config commands

cs go config commands - cs-cfg.com
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Author:darkvisje
2016-11-09 10:41:45

The Radar

Adding this set of commands to your autoexec file will make the whole map appear on the radar the entire time, making it easier to spot enemies.

cl_radar_always_centered "0"
cl_radar_scale "0.3"
cl_hud_radar_scale "1.15"
cl_radar_icon_scale_min "1"
cl_radar_rotate "1"

Performance Improvements

The holy grail of config edits, these are what you’re here for. You won’t notice a massive boost from enabling this set of commands, but it will smooth things out, particularly on 128 tick servers.

rate "128000"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"

All six of these are about making sure your computer is communicating with the server as efficiently and often as possible. It minimises the number of times where your computer will think something has happened and the server corrects it a moment later, usually leading to that sweet headshot being flip-turned on you in the worst way possible.

Move View Model

This set of commands will move the model of your weapon a little out of your way and disable the bob that occurs while running.

cl_righthand "1"
viewmodel_offset_x "0"
viewmodel_offset_y "-2"
viewmodel_offset_z "-2"
viewmodel_fov "54"
cl_bobamt_lat "0.1"
cl_bobamt_vert "0.1"
cl_bobcycle "0.1"
cl_viewmodel_shift_left_amt "0.5"
cl_viewmodel_shift_right_amt "0.5"

You can change the first command here to “0” if you prefer a left handed weapon. This set is super useful for maximising your viewing area and removing distracting animation. Both are vital for edging out those tiny advantages that make the difference between an AK bullet to the skull and victory in the round.

Adjust HUD colour
cl_hud_color "[value]"
Corresponds to the menu in-game that selects your HUD’s colour. 0 through 10.

Toggle avatars on mini-scoreboard
cl_hud_playercount_showcount "0"
Whether to simply show the number of players or all of their avatars as well on the top of screen scoreboard.

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